Now that I've completed the Swingball prototype, I'm shifting my focus to how to handle inter-scene communication. Based on my google-fu, there are a few ways to do this: Limit…
To follow on from my previous post, I am building a prototype game to validate some of my assumptions about strategic capabilities. Details NameSwingballEngineUnityVersion2020.3.23f1Details about the prototype Getting started The…
In my last post, I talked about the things a studio (and publisher, service providers) need to do to make games. I think that these capabilities can be broadly split…
I'll be honest - I'm off to a rough start. I started this journey before properly understanding what a publisher does. Now that I know more about the division of…
Making good games has been a long-time dream of mine. When I was four years old, I saw my Dad programming on the couch and decided that's what I wanted…